Sunday, 21 June 2015

Hand

Hello fellow internet users.

When developing a hand on Cinema 4D I started off with a cube. Once I had my cube I then scaled this shape, by doing so I pushed the X aces inwards so that the object become more thinner as the Y and Z aces stayed the same length and size. 

Once I has finished creating the basic outline of the shape then divided the object into 3 by 4. This is so that I was able to extrude four fingers from the cube without any of the fingers to connect. I extruded each finger one by one, by doing so I look at my own hand so that I was able to gather the correct measuring for the fingers.



Once I had finished extruding the fingers I then moved onto developing the thumb of the hand, By doing so it was very similar to how I created the fingers apart from when I was to extrude each joint I also rotated to object inwards and scaled the tip of the thumb so that once to had extruded the last joint of the thumb it wouldn't look as chunky to give a more realistic look. 
Once I finished creating the base of the hand I then moved onto creating the joints, by doing so I used the joint tool and place each joint starting from the wrist of the hand to the center of the hand to then creating joint for every extruded part of the fingers and thumb. When  using the joint tool for each part I had to go back to the center joint before I was able to place another joint within a different finger.









When I finished placing each joint to place I then moved onto making the hand look more realistic. I did this by using the Hyber Nurb tool and place the cube object within in it, by doing this the cubed object would become more rounded and would have a much more softer approach.

Once I felt as it everything was placed correctly and the the shape and size looked as if it was a realist hand I then moved onto texturing the object. When texturing this object I went onto the internet to copied a skin texture, I then saved this textured onto my Mac so that I was able to place the texture onto my object.


Rail

Hello fellow internet users.

When developed a rail for a skate park on Cinema 4D I started off by creating the rail itself, by doing so I used the cylinder shape to form the rail, I then scaled this shape so that the length of the object became longer. I then rotated this object horizontally. 

Once I had created the rail for the skate park I then moved onto making the creating the legs for the rail, by doing so I used the cylinder shape, this was very easy for my as I was very familiar for me to do so this part of making the rail so very quick. Once I had my cylinder shape I scaled the object to shape so that it looked as if it was connected to the rail. I then mirrored this shape so that I had the exact shape and size at the other side of the rail. 

Once I had the legs of the rail placed I also created another cylinder that looked as if it was coming out of the leg of the rail, this is the extended part of the leg so that the rail would be able to be re-sized to be either small or tall.

As I created and extent onto the legs of the rail I created a small little clip which looks as if it was to be going through the leg to hold everything together. I created this little clip by using both a cylinder for the bar and by also using to Torus shape to create the ring. 

Once I had finished developing the legs of the rail I then moved onto making the feet for where the legs will be position upon. By creating this object I started of with with a square object and then scaled this shape so that I was able to create a flat object and develop a more rectangular look. 










Once I finished developing the shape of a rail for the skate park I then moved onto texturing the object. For this park I used a metal texture and then changed the colour so that it turned more into a rusty blue. Once I had the texture into place I then messed around with the noise of the texture so that the metal looked as if it was slightly crust to give off a more real effect. 

Lamp Post

Hello fellow internet users.

 When creating a lamppost in Cinema 4D I started off by using the cube object and then extruding this shape to create a more rigged shape for the outline of the lamp post. It was very difficult at first to create the right shape for the top of the lamp post, I extruded this object bit by bit.

Once I had fished creating the top of the lamp post I then moved onto create the the hold for where the glass would be placed, I did this by using the cube object and scaling to size so that the shape become of a rectangular shape. Once I had formed the correct shape I then started rotating the shape so that the object was then placed on an angle. I copied this object five ties so that I was able to place the object on each corner of the base.

Once I had finished creating the top half of the lamp post I then moved onto creating the center piece, by doing so I copied the top piece so that I was able to have the shape shape for the bottom of the glass to create a hold so that I was then able to create the pole of the lamp post by using a cylinder and extruding the shape so it became longer in length. I then created the base of the object by using the same method that I had used for the top half of the lamp post, This was a lot easier to do as y this point I knew what I need to do to create the base of the object. 

Once I had finished creating that shape of the lamppost I then moved onto creating the light, I did this by using a cylinder and placing it within the glass texture and then creating the bulb for the for the light to come out from. I created the bulb by using the sphere object and scaling it to size tot that I was able to place the object perfectly on top of the hold. I then used the light tool so that the lamp post looked as if it was actually giving off light. 

Once I had finished with playing around with the light for the lamp post I then moved onto texturing the object. For this part I used a dark metal texture so that It gave a real feel for the lamp post. 

Thursday, 4 June 2015

Skateboard

Hello fellow internet users.

When skating a skate board I started off with a squared shape to have then extruded the shape and move the points of the outline so that I was able to create the final shape and able able to curve the top half of the board, creating this shape become quite difficult at first but I was then bale to develop the shape with fewer points. Once I had created the outline shape of the skate board I then made the object editable so that I  was able to create the correct width of the board. Finally I then used the Hyber Nurb tool so that I was able to made the object more smoother so that it was to look more realistic and create the basic board shape.

Once I had created the basic shape of the board I then moved onto curving the board so that it would have more of a real feel towards it. I did this by using the bend tool and placed it as the very bottom of the board so that only the tip of the board was to bend. I used the bend tool of the board as a skate board is not entirely flat and has curves for skateboarders to place their feet.

Once I had created the board of the skate board I then when onto developing the trucks of the board. By doing so I started off with a simple cube shape and re scaled the shape so that the width of the shape was to become thinner. Once I had placed the base of the truck onto the board I then moved onto making the link for the wheels. I created this shape by using the oil tank shape so that I was able to create the mold. Once I had created the right size and and shape from the oil tank I then used the same object to make the hanger of the truck, this is for where the wheels will be placed. Once I had created the right shape and size of the hanger I then went onto making the whiles. I created the wheels by using the Torus shape, I then puled this shape outwards so that I was able to make the width of the wheels thicker. Once the sizing was right I then used the Buel tool so that I was to curve the edges more to create a rounded look.

Finally, after the shape of the skateboard was developed I then moved onto texturing the skateboard, for the base of the board I used a wooden texture as the skateboard is to look as if it was made from the 60's. And had then used a red rubber texture for the wheels.

Skate Ramp

Hello fellow internet users.

When creating a skate ramp on Cinema 4D I started to create this particular object by starting off with a box to then scaling this shape so that I was then able to create a more rectangular shape.



Once I had re sized by new shape to be the correct sizing I was to then create a cylinder and turn it horizontally and place it within the rectangular box so that I am then able to then merge both objects that they are one. Once I have merge the objects together I am then able to remove the faces that I wont be needing then to reapply the faces of the object so that I am able to create the effect of an half pipe shape. 


Once I had then created the correct length of the half pipe I was then able to shape the shape of a skate park. By doing so I then re sized each half pipe and place then one by one beside each other so that I was then able to create a pattern within the ramps. Once I had formed the shape and size of the skate part Ii then went onto texturing the object so that I the skate park was then able to have a more realistic look towards it. By doing so  I was to use wooden textures so that the the ramps were to look as if they were in an inside skate park. 

ShotGun

Hello fellow internet users.

When creating a Shotgun I used Cinema 4D to create each individual shape and element of the gun and forming the shapes together to develop one big shape.

When creating the barrel of the gun I used the Tube shape and have pulled it by making it editable to create the right shape and size. 


Once I had created the barrel of the gun I then started to form the forend, by doing so I used the Oil tank shape to create the long roundness of the forend. Once had create the size and shape of the forend I then started to develop the grip of the forend. I did this by selecting every other element of the for end then scaling on the Z and X aces so that the selected parts will then start to go in. 


Once I had formed the for end of the shotgun I then used the tube tool to create the magazine tun of the gun. I then placed the object within the forend of the gun so that it looks as if they are connected. Once I had the shape and size fitted I then created a cylinder to put on the end to make a tab.


After I had made the Magazine tun of the gun I then went on to develop the receiver of the shotgun. When making the receiver I started of with a cube and extruded the shape.




When I was to create the butt stock of the gun I did this by starting off with a cubed shape to have then extrude the shape and length, I did this in stages so that I was able to curve the shape to the position the butt stock correctly. Once I had created the shape of the butt stock I then used the Hyber Nurb tool so that I was able to curve the object and give it a more rounded smooth look.

Once I had finished creating the butt stock of the gun I then went on to making the trigger of the gun. I did this by using the torus shape and then then made the shape into an editable object so that I was able to create a more atomically correct object. Once I had positioned this object into place I then used the spline tool so that I was able to form the outline of the trigger, I then used the Hyber Nurb tool so that I was able to create the points that I made with the spline into a full bold object.


After making sure that each object was in place and was the right shape and size I then went onto texturing the Shot gun so that it had more of a realistic look towards it. For Butt stock of the gun and the pump of the big I had made given a more wooden texture as these parts of the gun is where people hold, I then had made then used a cold metal texture for the rest of the gun so that it would give more developed look as guns are made out of metal. 

Tuesday, 2 June 2015

Development

Hello fellow internet users.

When creating my 3D modelling project I will be creating six different objects which will be park of a skate park, this project is a gaming project and will be called Grand Theft Skateboard. by doing this I will be using Cinema 4D.

Shot gun

One of my objects will be a shot gun, by going this I am gonna model each part by starting with a squared surface. Once I have got a cube I will be extruding the object to make it look more rectangular. I will use three objects altogether when creating the shot gun, for example I will be creating the main body of the gun first which will be one object. Another object will be the trigger of the gun, by creating this I will be using a circular object and also by the tool B-Spline so that I am able to move able each point to create the right size and shape of the object.
Skate ramp

Another object that I will be create will be the Skate ramps which will create the over all feel of the park. By doing this I will be using the tool B-spline so that I am able to create the outline of the ramp, I will only be creating half of the skate ramp as I will then use the tool Lathe Nurbs so that it will create the other half of the object in a symmetry style. I will then use another object to create the rails on top of the skate ramp, when I have created a rail for one side of the ramp I will then use the symmetry tool so that there will be another rail placed on both sides when using the correct coordinates.  


Skateboard

When modelling a skateboard whilst using Cinema 4D I will be starting of with a squared object which I will then be extruding to create a thin long surface which will be the base of the skateboard.  I will also be using the bend tool so that I am able to bend the end of the skateboard so that the base so that the anatomy of the board is correct. When creating the wheels and the trucks of the skateboard I will start off with a thin squared shape to create the base of the truck so that I am then able to use a cylinder shape to then form as if it were to create a strong rounded shape where the wheels of the skateboard to then connect. When creating the wheels I will start off with the Torus shape and then extrude the shape outwards to develop a much more thicker shape.


Lamppost


When developing the lamppost I will be using a cylinder as a starting base and will then extrude the object so that it is the right length. Once I have extruded the cylinder I will then be moving on to creating the foot of the lamppost. When creating this object I will start off by using the Spline tool to create the outline shape of the base, I will then form the shape by using the Hyber Nurb tool so that I am then able to create a more bold shape. When forming the top half of the lamppost I will be using the same method as I have with the foot of the post apart I will be extruding the shape differently with sharper points in place. I will also be using the a glass texture so that you are able to look inside the top half for the the bulb will be placed.

Rail

When I start creating the rails which I will be placing along the top of the skate ramps I will start off with a horizontal cylinder to create a pipe looking object. I will then using another cylinder object but of this object turned virtical as if it was coming out from in the the first shape, this object will be a lot shorter than the first shape is this will be used as the leg of the rail. I will then copy this shape and move the copy so that the same shape and size of the leg will be on the other side of the rail. once I have then finished creating the legs of the rail I will then form the base by using a cube shape. By doing so I will extrude this shape so that the length becomes longer and will the shape to size so that the object becomes thinner. 


Hand

For this particular object I will start off with the simple shape of a cube as this will be used at the base of the hand. I will then divide this shape into 4 and 3 as I will be extruding so that I am able to create 4 fingers for the hand. Before doing so I will be scaling the cube to size so that the base of the hand will be thinner. I will be extruding each finger one by one so that I am able to develop a more atomically look towards the shape. Once I have finished creating the fingers  I will then start forming the shape of the thumb by extruding from the bottom division of the hand. Once I have created the typical shape of the hand I will then use the joint tool so that I am then able to create different points within the hand and forming the fingers and thumbs that that they are able to bend and move about. Once I have then put everything in place I will then use the Hyber Nurb tool so that I am then able to make more rounded feel towards the hand.



Friday, 20 February 2015

Wine Glass

Hello fellow internet users.

When practising top use Cinema 4D I tried creating a wine glass to get me started with learning different skill when it comes to my final project.


 When creating a wine glass in Cinema 4D I started on by finding a picture of a glass from the internet. Once I found a suitable glass I then went onto the front view to then upload my picture onto Cinema 4D by configuring all. I then used the Beizer tool so that I was able to create the out line and connect all the dots together.

Once I had created the outline of my wine glass I then went onto use the Lathe Nurbs tool so that I was able to form a whole object. As I only created half of the wine glass when using the Beizer tool, this then creates a bold visual object.


Finally I then went onto texturing the Wine glass, for this part all I needed to do was find a glass texture that best fitted a realist look so that people would be able to gain a better feel. Once I placed the texture on my object I then rendered my creation that then I was able to visualise what the wine glass would actually look like.


Pillar

Hello fellow internet users.

When learning how to use Cinema 4D I practiced creating a few simple objects. An example of this would be the pillar that I made.

When creating the pillar I started of with a cube shape. I then scaled the the cube to much more smaller size by flattening it out, I did this by using the Y aces and pushing it inwards so I was able to format he shape without the other two aces moving. Once I formed the first part of the base of the pillar I then used another cube object and scaled this one so it was slightly smaller than the first object so that I was then able to place it on top.














Once I had formed the foot of the pillar I then moved onto creating the centre piece, I did this by using a Cogwheel and then extruded the Nurbs within the wheel to create a more ridged sharp object. Once I created the centre piece for the pillar I then moved onto developing the top half. For this part of creating the pillar all I need to do was copy the bottom half and mirror the object so it would then be evenly placed on top. 





To Finish my new creation then then added a texture to place onto the pillar so that it was to look more realistic. The material which I had used for this was a crystal looking marble, this gave off a cold looking effect to the pillar as a whole. Once I had added a texture to the pillar I then multiplied the object so that I had four of the same pillar to then create a rectangular shape out of them. Once I all the pillar were in place I then used the pyramid shape to then form the top half.